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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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/
constants
/
move_constants.asm
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*
Add a `CANNOT_MOVE` constant (#508)
Rangi
2025-05-31
1
-0
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+2
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*
Name some unnamed animation constants (#396)
Vortyne
2023-03-25
1
-7
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+7
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*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-2
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+2
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New MACRO and DEF syntax
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-3
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+3
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Fixes #312
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-0
/
+6
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*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
2020-07-04
1
-1
/
+1
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by rgbds 0.4.0)
*
Reorganize constants/
Rangi
2020-07-03
1
-3
/
+3
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To do: add comments associating constants with data and code
*
serial/trade/misc
YamaArashi
2015-02-07
1
-4
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+4
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*
Add comments for move ids.
yenatch
2014-09-23
1
-164
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+164
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*
Enumerate move constants and add unnamed animation constants.
yenatch
2014-09-17
1
-182
/
+208
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*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-1
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+1
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*
More move and effect constants. Use a constant for total move count.
yenatch
2014-04-22
1
-1
/
+4
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*
added a couple of new moves constants
Adam AKA Coolboyman
2014-01-26
1
-0
/
+2
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*
Clean up constants
U-Fish-PC\Daniel
2013-12-11
1
-2
/
+1
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*
split related constants into constants/
yenatch
2013-12-05
1
-0
/
+180