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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
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sprite_constants.asm
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Files
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2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-2
/
+2
2022-06-06
RGBDS syntax updates (#86)
vulcandth
1
-2
/
+2
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-2
/
+2
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-0
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-3
/
+3
2020-11-04
Sync with pokered
dannye
1
-112
/
+86
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-0
/
+1
2020-07-17
Update sprite names
Rangi
1
-73
/
+74
2020-07-03
Reorganize constants/
Rangi
1
-28
/
+2
2020-06-27
Individual images for party menu icon graphics
Rangi
1
-10
/
+10
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-0
/
+2
2015-11-21
LoadPokedexTilePatterns and engine/overworld/map_sprites.asm
luckytyphlosion
1
-30
/
+37
2015-09-04
engine/mon_party_sprites.asm and INSTALL.md
luckytyphlosion
1
-1
/
+1
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
1
-0
/
+3
2015-07-19
Enumerate more constants
dannye
1
-82
/
+86
2015-06-05
Fix EOL to LF to make push requests more doable.
luckytyphlosion
1
-96
/
+96
2015-06-01
EOL Windows->UNIX
U-Daniel-PC\Daniel
1
-97
/
+97
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+9
2013-12-11
Clean up constants
U-Fish-PC\Daniel
1
-198
/
+89
2013-12-11
Move slot machine constants
U-Fish-PC\Daniel
1
-2
/
+0
2013-12-11
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
1
-0
/
+2
2013-12-05
clean up remaining constants
yenatch
1
-41
/
+41
2013-12-05
split related constants into constants/
yenatch
1
-1933
/
+9
2013-12-05
split rgbasm macros into macros.asm
yenatch
1
-259
/
+1
2013-12-05
split wram/hram out of constants.asm and start using wram sections
yenatch
1
-1154
/
+1
2013-10-22
Fix blue and yellow music
U-Fish-PC\Daniel
1
-4
/
+0
2013-10-21
More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
1
-46
/
+22
2013-10-12
All music and sfx
U-Fish-PC\Daniel
1
-114
/
+161
2013-09-16
give consistency to map names
U-Fish-PC\Daniel
1
-12
/
+12
2013-07-03
Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
1
-0
/
+2
2013-05-12
Make the pic bank calculations more readable.
IIMarckus
1
-0
/
+2
2013-04-07
* add known hard-coded memory locations are labels now
Mr Wint
1
-131
/
+332
2013-03-17
* analyzed assembly related to handling sprites
Mr Wint
1
-1
/
+97
2013-03-13
* added EQU constants for mon header RAM area
Mr Wint
1
-1
/
+74
2013-03-12
formatted attack effects and use more EQUs
Mr Wint
1
-0
/
+1
2012-12-21
disasm MoveSelectionMenu
Sanky
1
-0
/
+1
2012-12-20
TrainerBattleVictory disasmed
Sanky
1
-0
/
+1
2012-07-03
Palette $0C is the Town Map palette.
IIMarckus
1
-1
/
+1
2012-03-21
CalculateDamage routine from smkdan added.
stag019
1
-6
/
+8
2012-03-19
Expand hidden coin functions.
IIMarckus
1
-1
/
+0
2012-03-15
Add map header for Route 15 gatehouse 2F.
IIMarckus
1
-4
/
+9
2012-03-07
Pokemon overworld sprites
stag019
1
-0
/
+18
2012-03-07
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Sanky
1
-0
/
+11
2012-02-20
disasm of map sprite tile pattern loading code plus misc stuff
YamaArashi
1
-0
/
+4
2012-02-19
disasm of remaining use item functions
YamaArashi
1
-0
/
+3
2012-02-16
fix battle status constant typo
YamaArashi
1
-1
/
+1
2012-02-14
more status ailment constants
Bryan Bishop
1
-2
/
+5
2012-02-12
disasm of options menu
YamaArashi
1
-0
/
+12
2012-02-10
disasm of pokemon menu function
YamaArashi
1
-0
/
+2
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