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path: root/constants/sprite_constants.asm (unfollow)
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2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-2/+2
2022-06-06RGBDS syntax updates (#86)vulcandth1-2/+2
2022-06-06RGBDS syntax updates (#358)vulcandth1-2/+2
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-0/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Start reorganizing pokeyellowRangi1-3/+3
2020-11-04Sync with pokereddannye1-112/+86
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-0/+1
2020-07-17Update sprite namesRangi1-73/+74
2020-07-03Reorganize constants/Rangi1-28/+2
2020-06-27Individual images for party menu icon graphicsRangi1-10/+10
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-0/+2
2015-11-21LoadPokedexTilePatterns and engine/overworld/map_sprites.asmluckytyphlosion1-30/+37
2015-09-04engine/mon_party_sprites.asm and INSTALL.mdluckytyphlosion1-1/+1
2015-08-01Build only YellowU-Daniel-PC\Daniel1-0/+3
2015-07-19Enumerate more constantsdannye1-82/+86
2015-06-05Fix EOL to LF to make push requests more doable.luckytyphlosion1-96/+96
2015-06-01EOL Windows->UNIXU-Daniel-PC\Daniel1-97/+97
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+9
2013-12-11Clean up constantsU-Fish-PC\Daniel1-198/+89
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-2/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-0/+2
2013-12-05clean up remaining constantsyenatch1-41/+41
2013-12-05split related constants into constants/yenatch1-1933/+9
2013-12-05split rgbasm macros into macros.asmyenatch1-259/+1
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch1-1154/+1
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel1-4/+0
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel1-46/+22
2013-10-12All music and sfxU-Fish-PC\Daniel1-114/+161
2013-09-16give consistency to map namesU-Fish-PC\Daniel1-12/+12
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky1-0/+2
2013-05-12Make the pic bank calculations more readable.IIMarckus1-0/+2
2013-04-07* add known hard-coded memory locations are labels nowMr Wint1-131/+332
2013-03-17* analyzed assembly related to handling spritesMr Wint1-1/+97
2013-03-13* added EQU constants for mon header RAM areaMr Wint1-1/+74
2013-03-12formatted attack effects and use more EQUsMr Wint1-0/+1
2012-12-21disasm MoveSelectionMenuSanky1-0/+1
2012-12-20TrainerBattleVictory disasmedSanky1-0/+1
2012-07-03Palette $0C is the Town Map palette.IIMarckus1-1/+1
2012-03-21CalculateDamage routine from smkdan added.stag0191-6/+8
2012-03-19Expand hidden coin functions.IIMarckus1-1/+0
2012-03-15Add map header for Route 15 gatehouse 2F.IIMarckus1-4/+9
2012-03-07Pokemon overworld spritesstag0191-0/+18
2012-03-07Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky1-0/+11
2012-02-20disasm of map sprite tile pattern loading code plus misc stuffYamaArashi1-0/+4
2012-02-19disasm of remaining use item functionsYamaArashi1-0/+3
2012-02-16fix battle status constant typoYamaArashi1-1/+1
2012-02-14more status ailment constantsBryan Bishop1-2/+5
2012-02-12disasm of options menuYamaArashi1-0/+12
2012-02-10disasm of pokemon menu functionYamaArashi1-0/+2