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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2014-05-16
Use more trainer/mon/palette constants
U-Fish-PC\Daniel
1
-3
/
+3
2014-05-12
Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
1
-0
/
+7
2014-04-22
Comment in-game trade evolution.
yenatch
1
-0
/
+3
2014-04-22
More move and effect constants. Use a constant for total move count.
yenatch
1
-1
/
+4
2014-04-16
More move effect constants.
yenatch
1
-1
/
+12
2014-04-16
Use bits for status constants instead of masks.
yenatch
1
-6
/
+6
2014-04-06
A little more map name consistency
U-Fish-PC\Daniel
1
-1
/
+1
2014-04-05
Use dimension constants in warp data and add map name consisntency
U-Fish-PC\Daniel
2
-25
/
+29
2014-04-03
Name the tilesets and give them constants.
yenatch
1
-0
/
+25
2014-03-30
Use labels instead of static addresses in sound pointers.
yenatch
1
-1
/
+1
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
1
-0
/
+7
2014-01-26
added a couple of new moves constants
Adam AKA Coolboyman
1
-0
/
+2
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
1
-0
/
+54
2013-12-27
Credits order INCBIN and more labeling.
Marcus Huderle
1
-0
/
+65
2013-12-23
Labeled Special Effect pointers and ids.
Marcus Huderle
1
-0
/
+43
2013-12-11
Clean up constants
U-Fish-PC\Daniel
17
-15
/
+175
2013-12-11
Move slot machine constants
U-Fish-PC\Daniel
1
-6
/
+0
2013-12-11
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
1
-0
/
+6
2013-12-05
split related constants into constants/
yenatch
9
-0
/
+1927