aboutsummaryrefslogtreecommitdiffstats
path: root/constants (unfollow)
Commit message (Expand)AuthorFilesLines
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel1-3/+3
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle1-0/+7
2014-04-22Comment in-game trade evolution.yenatch1-0/+3
2014-04-22More move and effect constants. Use a constant for total move count.yenatch1-1/+4
2014-04-16More move effect constants.yenatch1-1/+12
2014-04-16Use bits for status constants instead of masks.yenatch1-6/+6
2014-04-06A little more map name consistencyU-Fish-PC\Daniel1-1/+1
2014-04-05Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2-25/+29
2014-04-03Name the tilesets and give them constants.yenatch1-0/+25
2014-03-30Use labels instead of static addresses in sound pointers.yenatch1-1/+1
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-0/+7
2014-01-26added a couple of new moves constantsAdam AKA Coolboyman1-0/+2
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch1-0/+54
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle1-0/+65
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle1-0/+43
2013-12-11Clean up constantsU-Fish-PC\Daniel17-15/+175
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-6/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel1-0/+6
2013-12-05split related constants into constants/yenatch9-0/+1927