aboutsummaryrefslogtreecommitdiffstats
path: root/constants (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-194-8/+32
|\
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-0/+7
| * Comment in-game trade evolution.yenatch2014-04-221-0/+3
| * More move and effect constants. Use a constant for total move count.yenatch2014-04-221-1/+4
| * More move effect constants.yenatch2014-04-161-1/+12
| * Use bits for status constants instead of masks.yenatch2014-04-161-6/+6
* | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-161-3/+3
|/
* Merge https://github.com/yenatch/pokeredIIMarckus2014-04-061-0/+25
|\
| * Name the tilesets and give them constants.yenatch2014-04-031-0/+25
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-052-25/+29
|/
* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-1/+1
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+7
* added a couple of new moves constantsAdam AKA Coolboyman2014-01-261-0/+2
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+54
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-0/+65
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+43
* Clean up constantsU-Fish-PC\Daniel2013-12-1117-15/+175
* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-6/+0
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+6
* split related constants into constants/yenatch2013-12-059-0/+1927