| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' of https://github.com/huderlem/pokered into pull-data | U-Fish-PC\Daniel | 2014-05-19 | 4 | -8/+32 |
| |\ | | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm | ||||
| | * | Finished documenting/labeling functions in the MoveEffectPointerTable. | Marcus Huderle | 2014-05-12 | 1 | -0/+7 |
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| | * | Comment in-game trade evolution. | yenatch | 2014-04-22 | 1 | -0/+3 |
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| | * | More move and effect constants. Use a constant for total move count. | yenatch | 2014-04-22 | 1 | -1/+4 |
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| | * | More move effect constants. | yenatch | 2014-04-16 | 1 | -1/+12 |
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| | * | Use bits for status constants instead of masks. | yenatch | 2014-04-16 | 1 | -6/+6 |
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| * | | Use more trainer/mon/palette constants | U-Fish-PC\Daniel | 2014-05-16 | 1 | -3/+3 |
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| * | Merge https://github.com/yenatch/pokered | IIMarckus | 2014-04-06 | 1 | -0/+25 |
| |\ | | | | | | | | | Conflicts: main.asm | ||||
| | * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 1 | -0/+25 |
| | | | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||||
| * | | A little more map name consistency | U-Fish-PC\Daniel | 2014-04-06 | 1 | -1/+1 |
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| * | | Use dimension constants in warp data and add map name consisntency | U-Fish-PC\Daniel | 2014-04-05 | 2 | -25/+29 |
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| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 | 1 | -1/+1 |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | ||||
| * | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | 2014-01-27 | 1 | -0/+7 |
| | | | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | ||||
| * | added a couple of new moves constants | Adam AKA Coolboyman | 2014-01-26 | 1 | -0/+2 |
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| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 | 1 | -0/+54 |
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| * | Credits order INCBIN and more labeling. | Marcus Huderle | 2013-12-27 | 1 | -0/+65 |
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| * | Labeled Special Effect pointers and ids. | Marcus Huderle | 2013-12-23 | 1 | -0/+43 |
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| * | Clean up constants | U-Fish-PC\Daniel | 2013-12-11 | 17 | -15/+175 |
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| * | Move slot machine constants | U-Fish-PC\Daniel | 2013-12-11 | 1 | -6/+0 |
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| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 | 1 | -0/+6 |
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| * | split related constants into constants/ | yenatch | 2013-12-05 | 9 | -0/+1927 |
