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* Use macros for bit arraysRangi2021-05-231-1/+1
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-272-0/+5
* Port 'add_tmnum' from pokecrystalRangi2021-04-191-16/+15
* Use rgbds 0.5.0 features:Rangi2021-04-171-18/+5
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-0/+1
* Verify data table and name list sizes with assertion macrosRangi2021-03-2518-7/+86
* The 'tmhm' macro adjusts to the number of TMs/HMsRangi2021-01-061-1/+3
* Improve new constants and comment based on feedbackSatoMew2020-11-291-7/+7
* Update related tile animation constantsSatoMew2020-11-291-4/+4
* Fix file modesdannye2020-11-1411-0/+0
* Sync home and macro code with pokeyellowRangi2020-11-052-14/+8
* Port some formatting from pokeyellowRangi2020-11-041-1/+7
* Clarify comment in constants/pokemon_constants.asmSatoMew2020-09-271-1/+1
* Fix alignment in Pokémon name constantsSatoMew2020-09-221-191/+191
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-312-3/+8
* Use constants to delineate map types, and factor out more dataRangi2020-08-311-1/+4
* Identify some map object related constantsRangi2020-08-172-5/+13
* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-021-2/+0
* Add comments associating constants with data, and identify some more dataRangi2020-07-2023-13/+81
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+3
* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-0/+188
* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-171-48/+48
* Identify remaining tilemap IDsRangi2020-07-171-0/+11
* SONY -> RIVALRangi2020-07-171-3/+3
* Update sprite namesRangi2020-07-171-73/+74
* Define constants for subanimation transform typesRangi2020-07-161-0/+9
* Add constants for move animations' frame blocksRangi2020-07-161-0/+125
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-2/+92
* Reformat map scripts' coordinate and movement dataRangi2020-07-162-0/+3
* Revise some map scripts, mostly for getting itemsRangi2020-07-161-0/+6
* Define constants for default trainer DVsRangi2020-07-161-0/+4
* Define constants for in-game tradesRangi2020-07-161-0/+13
* Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-151-0/+5
* Clean up some data, using macros for multiline list entriesRangi2020-07-145-19/+57
* Use const_skip and const_next macros for brevityRangi2020-07-0917-2246/+488
* Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi2020-07-091-10/+12
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-1/+1
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-0/+40
* Use HIGH() and LOW()Rangi2020-07-072-4/+6
* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-072-16/+23
* Use labels for HRAM and VRAMRangi2020-07-061-0/+9
* Avoid repeating the NUM_TMS valueRangi2020-07-061-6/+8
* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...Rangi2020-07-061-4/+35
* TM/HM constants named after movesRangi2020-07-051-55/+79
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-8/+13
* Port credits command constants from pokeyellowRangi2020-07-051-0/+8
* Use constants for damage limits in CalculateDamageRangi2020-07-051-0/+4
* Update map hide/show data labelsRangi2020-07-051-0/+3
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-6/+9