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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
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Comment some more bank 0 functions.
yenatch
2014-05-23
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More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
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More misc relabelling
U-Fish-PC\Daniel
2014-05-21
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Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
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Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
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\
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Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
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Comment in-game trade evolution.
yenatch
2014-04-22
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More move and effect constants. Use a constant for total move count.
yenatch
2014-04-22
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More move effect constants.
yenatch
2014-04-16
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Use bits for status constants instead of masks.
yenatch
2014-04-16
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Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
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/
*
Merge https://github.com/yenatch/pokered
IIMarckus
2014-04-06
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\
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*
Name the tilesets and give them constants.
yenatch
2014-04-03
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A little more map name consistency
U-Fish-PC\Daniel
2014-04-06
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Use dimension constants in warp data and add map name consisntency
U-Fish-PC\Daniel
2014-04-05
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/
*
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
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Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-27
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added a couple of new moves constants
Adam AKA Coolboyman
2014-01-26
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define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
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Credits order INCBIN and more labeling.
Marcus Huderle
2013-12-27
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Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-23
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Clean up constants
U-Fish-PC\Daniel
2013-12-11
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Move slot machine constants
U-Fish-PC\Daniel
2013-12-11
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Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-12-11
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split related constants into constants/
yenatch
2013-12-05