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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Comment some more bank 0 functions.yenatch2014-05-23
* More complete hardware constants. Rename joypad constants.yenatch2014-05-23
* More misc relabellingU-Fish-PC\Daniel2014-05-21
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-12
| * Comment in-game trade evolution.yenatch2014-04-22
| * More move and effect constants. Use a constant for total move count.yenatch2014-04-22
| * More move effect constants.yenatch2014-04-16
| * Use bits for status constants instead of masks.yenatch2014-04-16
* | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-16
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* Merge https://github.com/yenatch/pokeredIIMarckus2014-04-06
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| * Name the tilesets and give them constants.yenatch2014-04-03
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-06
* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-05
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* Use labels instead of static addresses in sound pointers.yenatch2014-03-30
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-27
* added a couple of new moves constantsAdam AKA Coolboyman2014-01-26
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-27
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-23
* Clean up constantsU-Fish-PC\Daniel2013-12-11
* Move slot machine constantsU-Fish-PC\Daniel2013-12-11
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-11
* split related constants into constants/yenatch2013-12-05