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* Improve some RAM formattingRangi2021-05-31
* Use macros for bit arraysRangi2021-05-23
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Port 'add_tmnum' from pokecrystalRangi2021-04-19
* Use rgbds 0.5.0 features:Rangi2021-04-17
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-13
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* The 'tmhm' macro adjusts to the number of TMs/HMsRangi2021-01-06
* Improve new constants and comment based on feedbackSatoMew2020-11-29
* Update related tile animation constantsSatoMew2020-11-29
* Fix file modesdannye2020-11-14
* Sync home and macro code with pokeyellowRangi2020-11-05
* Port some formatting from pokeyellowRangi2020-11-04
* Clarify comment in constants/pokemon_constants.asmSatoMew2020-09-27
* Fix alignment in Pokémon name constantsSatoMew2020-09-22
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Identify some map object related constantsRangi2020-08-17
* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* Define constants for subanimation transform typesRangi2020-07-16
* Add constants for move animations' frame blocksRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
* Define constants for default trainer DVsRangi2020-07-16
* Define constants for in-game tradesRangi2020-07-16
* Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Use const_skip and const_next macros for brevityRangi2020-07-09
* Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi2020-07-09
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07
* Use labels for HRAM and VRAMRangi2020-07-06
* Avoid repeating the NUM_TMS valueRangi2020-07-06
* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...Rangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Port credits command constants from pokeyellowRangi2020-07-05
* Use constants for damage limits in CalculateDamageRangi2020-07-05
* Update map hide/show data labelsRangi2020-07-05