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* Merge https://github.com/yenatch/pokeredIIMarckus2014-04-061-0/+25
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| * Name the tilesets and give them constants.yenatch2014-04-031-0/+25
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-052-25/+29
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* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-1/+1
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+7
* added a couple of new moves constantsAdam AKA Coolboyman2014-01-261-0/+2
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+54
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-0/+65
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+43
* Clean up constantsU-Fish-PC\Daniel2013-12-1117-15/+175
* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-6/+0
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+6
* split related constants into constants/yenatch2013-12-059-0/+1927