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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants
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Author
Age
Files
Lines
*
Comment about UndergroundPathNorthSouth.blk size
Rangi
2022-09-11
1
-1
/
+1
*
Copy pokecrystal's `map_const` macro
Rangi
2022-09-11
1
-251
/
+251
*
Rename `macros/wram.asm` to `macros/ram.asm` (#388)
vulcandth
2022-09-11
2
-3
/
+3
*
Improve NPC trade labels and comments (#384)
SatoMew
2022-09-10
1
-2
/
+2
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
1
-8
/
+8
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
1
-1
/
+1
*
Identify the rest of the hardware constants (#371)
Colton G. Rushton
2022-07-04
1
-7
/
+3
*
party_struct constants and ExchangeBytes size (#364)
vulcandth
2022-07-04
2
-0
/
+35
*
Rename `SLP` to `SLP_MASK` (#361)
vulcandth
2022-06-17
1
-1
/
+1
*
Mention WildDataPointers in map_constants.asm
Rangi
2022-06-07
1
-0
/
+1
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
32
-380
/
+380
*
Use compound assignment operators
Rangi
2021-11-23
1
-1
/
+1
*
Add some constants for options (#344)
Yoann Fievez
2021-11-05
1
-0
/
+9
*
Improve some RAM formatting
Rangi
2021-05-31
1
-1
/
+1
*
Use macros for bit arrays
Rangi
2021-05-23
1
-1
/
+1
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
2
-0
/
+5
*
Port 'add_tmnum' from pokecrystal
Rangi
2021-04-19
1
-16
/
+15
*
Use rgbds 0.5.0 features:
Rangi
2021-04-17
1
-18
/
+5
*
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
1
-0
/
+1
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
18
-7
/
+86
*
The 'tmhm' macro adjusts to the number of TMs/HMs
Rangi
2021-01-06
1
-1
/
+3
*
Improve new constants and comment based on feedback
SatoMew
2020-11-29
1
-7
/
+7
*
Update related tile animation constants
SatoMew
2020-11-29
1
-4
/
+4
*
Fix file modes
dannye
2020-11-14
11
-0
/
+0
*
Sync home and macro code with pokeyellow
Rangi
2020-11-05
2
-14
/
+8
*
Port some formatting from pokeyellow
Rangi
2020-11-04
1
-1
/
+7
*
Clarify comment in constants/pokemon_constants.asm
SatoMew
2020-09-27
1
-1
/
+1
*
Fix alignment in Pokémon name constants
SatoMew
2020-09-22
1
-191
/
+191
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
1
-1
/
+1
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
2
-3
/
+8
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
1
-1
/
+4
*
Identify some map object related constants
Rangi
2020-08-17
2
-5
/
+13
*
fix OAMFLAG_VFLIPPED (#283)
Akihiro Otomo
2020-08-02
1
-2
/
+0
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
23
-13
/
+81
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-2
/
+3
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
1
-0
/
+188
*
JUGGLER_X -> UNUSED_JUGGLER
Rangi
2020-07-17
1
-48
/
+48
*
Identify remaining tilemap IDs
Rangi
2020-07-17
1
-0
/
+11
*
SONY -> RIVAL
Rangi
2020-07-17
1
-3
/
+3
*
Update sprite names
Rangi
2020-07-17
1
-73
/
+74
*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-0
/
+9
*
Add constants for move animations' frame blocks
Rangi
2020-07-16
1
-0
/
+125
*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
1
-2
/
+92
*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
2
-0
/
+3
*
Revise some map scripts, mostly for getting items
Rangi
2020-07-16
1
-0
/
+6
*
Define constants for default trainer DVs
Rangi
2020-07-16
1
-0
/
+4
*
Define constants for in-game trades
Rangi
2020-07-16
1
-0
/
+13
*
Deobfuscate exit warps on indoor maps
TheFakeMateo
2020-07-15
1
-0
/
+5
*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
5
-19
/
+57
*
Use const_skip and const_next macros for brevity
Rangi
2020-07-09
17
-2246
/
+488
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