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* Comment about UndergroundPathNorthSouth.blk sizeRangi2022-09-111-1/+1
* Copy pokecrystal's `map_const` macroRangi2022-09-111-251/+251
* Rename `macros/wram.asm` to `macros/ram.asm` (#388)vulcandth2022-09-112-3/+3
* Improve NPC trade labels and comments (#384)SatoMew2022-09-101-2/+2
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-8/+8
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
* Identify the rest of the hardware constants (#371)Colton G. Rushton2022-07-041-7/+3
* party_struct constants and ExchangeBytes size (#364)vulcandth2022-07-042-0/+35
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-171-1/+1
* Mention WildDataPointers in map_constants.asmRangi2022-06-071-0/+1
* RGBDS syntax updates (#358)vulcandth2022-06-0632-380/+380
* Use compound assignment operatorsRangi2021-11-231-1/+1
* Add some constants for options (#344)Yoann Fievez2021-11-051-0/+9
* Improve some RAM formattingRangi2021-05-311-1/+1
* Use macros for bit arraysRangi2021-05-231-1/+1
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-272-0/+5
* Port 'add_tmnum' from pokecrystalRangi2021-04-191-16/+15
* Use rgbds 0.5.0 features:Rangi2021-04-171-18/+5
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-131-0/+1
* Verify data table and name list sizes with assertion macrosRangi2021-03-2518-7/+86
* The 'tmhm' macro adjusts to the number of TMs/HMsRangi2021-01-061-1/+3
* Improve new constants and comment based on feedbackSatoMew2020-11-291-7/+7
* Update related tile animation constantsSatoMew2020-11-291-4/+4
* Fix file modesdannye2020-11-1411-0/+0
* Sync home and macro code with pokeyellowRangi2020-11-052-14/+8
* Port some formatting from pokeyellowRangi2020-11-041-1/+7
* Clarify comment in constants/pokemon_constants.asmSatoMew2020-09-271-1/+1
* Fix alignment in Pokémon name constantsSatoMew2020-09-221-191/+191
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-312-3/+8
* Use constants to delineate map types, and factor out more dataRangi2020-08-311-1/+4
* Identify some map object related constantsRangi2020-08-172-5/+13
* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-021-2/+0
* Add comments associating constants with data, and identify some more dataRangi2020-07-2023-13/+81
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-2/+3
* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-0/+188
* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-171-48/+48
* Identify remaining tilemap IDsRangi2020-07-171-0/+11
* SONY -> RIVALRangi2020-07-171-3/+3
* Update sprite namesRangi2020-07-171-73/+74
* Define constants for subanimation transform typesRangi2020-07-161-0/+9
* Add constants for move animations' frame blocksRangi2020-07-161-0/+125
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-2/+92
* Reformat map scripts' coordinate and movement dataRangi2020-07-162-0/+3
* Revise some map scripts, mostly for getting itemsRangi2020-07-161-0/+6
* Define constants for default trainer DVsRangi2020-07-161-0/+4
* Define constants for in-game tradesRangi2020-07-161-0/+13
* Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-151-0/+5
* Clean up some data, using macros for multiline list entriesRangi2020-07-145-19/+57
* Use const_skip and const_next macros for brevityRangi2020-07-0917-2246/+488