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* named misc functionsYamaArashi2015-02-081-1/+1
* commented menu stuffYamaArashi2015-02-071-0/+20
* serial/trade/miscYamaArashi2015-02-074-10/+45
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-2/+28
* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-201-0/+236
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| * Enumerate hide/show constantsU-Daniel-PC\Daniel2014-09-261-228/+230
| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-0/+234
* | Modularize the beach house.IIMarckus2014-10-173-3/+3
* | More idioms.IIMarckus2014-10-171-1/+3
* | Add more from the beach house.IIMarckus2014-10-172-2/+9
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* Add comments for move ids.yenatch2014-09-231-164/+164
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-203-16/+19
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| * Commented/labelled misc functionsYamaArashi2014-09-141-15/+5
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-1/+14
* | Recomment misc functions in home.asm.yenatch2014-09-171-9/+13
* | Enumerate move constants and add unnamed animation constants.yenatch2014-09-171-182/+208
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* Hall of Fame sram labels and related constants.yenatch2014-06-142-1/+9
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-1/+5
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-0/+1
* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
* Space out monster constants to make gaps clearer.yenatch2014-06-061-1/+37
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-3/+7
* Comment some more bank 0 functions.yenatch2014-05-231-0/+6
* More complete hardware constants. Rename joypad constants.yenatch2014-05-232-21/+120
* More misc relabellingU-Fish-PC\Daniel2014-05-211-0/+2
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-0/+3
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-194-8/+32
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-0/+7
| * Comment in-game trade evolution.yenatch2014-04-221-0/+3
| * More move and effect constants. Use a constant for total move count.yenatch2014-04-221-1/+4
| * More move effect constants.yenatch2014-04-161-1/+12
| * Use bits for status constants instead of masks.yenatch2014-04-161-6/+6
* | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-161-3/+3
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* Merge https://github.com/yenatch/pokeredIIMarckus2014-04-061-0/+25
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| * Name the tilesets and give them constants.yenatch2014-04-031-0/+25
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-052-25/+29
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* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-1/+1
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+7
* added a couple of new moves constantsAdam AKA Coolboyman2014-01-261-0/+2
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+54
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-0/+65
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+43
* Clean up constantsU-Fish-PC\Daniel2013-12-1117-15/+175
* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-6/+0
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+6
* split related constants into constants/yenatch2013-12-059-0/+1927