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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
*
Merge https://github.com/yenatch/pokered
IIMarckus
2014-04-06
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\
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*
Name the tilesets and give them constants.
yenatch
2014-04-03
*
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A little more map name consistency
U-Fish-PC\Daniel
2014-04-06
*
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Use dimension constants in warp data and add map name consisntency
U-Fish-PC\Daniel
2014-04-05
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/
*
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
*
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-27
*
added a couple of new moves constants
Adam AKA Coolboyman
2014-01-26
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
*
Credits order INCBIN and more labeling.
Marcus Huderle
2013-12-27
*
Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-23
*
Clean up constants
U-Fish-PC\Daniel
2013-12-11
*
Move slot machine constants
U-Fish-PC\Daniel
2013-12-11
*
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-12-11
*
split related constants into constants/
yenatch
2013-12-05