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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
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*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
2
-1
/
+14
*
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Recomment misc functions in home.asm.
yenatch
2014-09-17
1
-9
/
+13
*
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Enumerate move constants and add unnamed animation constants.
yenatch
2014-09-17
1
-182
/
+208
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/
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
2
-1
/
+9
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
2
-1
/
+5
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
1
-0
/
+1
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
1
-1
/
+1
*
Space out monster constants to make gaps clearer.
yenatch
2014-06-06
1
-1
/
+37
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-3
/
+7
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-0
/
+6
*
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
2
-21
/
+120
*
More misc relabelling
U-Fish-PC\Daniel
2014-05-21
1
-0
/
+2
*
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
1
-0
/
+3
*
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
4
-8
/
+32
|
\
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*
Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
1
-0
/
+7
|
*
Comment in-game trade evolution.
yenatch
2014-04-22
1
-0
/
+3
|
*
More move and effect constants. Use a constant for total move count.
yenatch
2014-04-22
1
-1
/
+4
|
*
More move effect constants.
yenatch
2014-04-16
1
-1
/
+12
|
*
Use bits for status constants instead of masks.
yenatch
2014-04-16
1
-6
/
+6
*
|
Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
1
-3
/
+3
|
/
*
Merge https://github.com/yenatch/pokered
IIMarckus
2014-04-06
1
-0
/
+25
|
\
|
*
Name the tilesets and give them constants.
yenatch
2014-04-03
1
-0
/
+25
*
|
A little more map name consistency
U-Fish-PC\Daniel
2014-04-06
1
-1
/
+1
*
|
Use dimension constants in warp data and add map name consisntency
U-Fish-PC\Daniel
2014-04-05
2
-25
/
+29
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/
*
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
1
-1
/
+1
*
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-27
1
-0
/
+7
*
added a couple of new moves constants
Adam AKA Coolboyman
2014-01-26
1
-0
/
+2
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
1
-0
/
+54
*
Credits order INCBIN and more labeling.
Marcus Huderle
2013-12-27
1
-0
/
+65
*
Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-23
1
-0
/
+43
*
Clean up constants
U-Fish-PC\Daniel
2013-12-11
17
-15
/
+175
*
Move slot machine constants
U-Fish-PC\Daniel
2013-12-11
1
-6
/
+0
*
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-12-11
1
-0
/
+6
*
split related constants into constants/
yenatch
2013-12-05
9
-0
/
+1927
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