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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-092-1/+14
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* | Recomment misc functions in home.asm.yenatch2014-09-171-9/+13
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* | Enumerate move constants and add unnamed animation constants.yenatch2014-09-171-182/+208
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* Hall of Fame sram labels and related constants.yenatch2014-06-142-1/+9
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-1/+5
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-0/+1
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* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
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* Space out monster constants to make gaps clearer.yenatch2014-06-061-1/+37
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-3/+7
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-0/+6
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* More complete hardware constants. Rename joypad constants.yenatch2014-05-232-21/+120
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* More misc relabellingU-Fish-PC\Daniel2014-05-211-0/+2
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-0/+3
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-194-8/+32
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-0/+7
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| * Comment in-game trade evolution.yenatch2014-04-221-0/+3
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| * More move and effect constants. Use a constant for total move count.yenatch2014-04-221-1/+4
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| * More move effect constants.yenatch2014-04-161-1/+12
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| * Use bits for status constants instead of masks.yenatch2014-04-161-6/+6
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* | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-161-3/+3
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* Merge https://github.com/yenatch/pokeredIIMarckus2014-04-061-0/+25
|\ | | | | | | | | Conflicts: main.asm
| * Name the tilesets and give them constants.yenatch2014-04-031-0/+25
| | | | | | | | Also clean up the tileset macro and remove placeholders/redundant files.
* | A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
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* | Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-052-25/+29
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* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-1/+1
| | | | Static address substraction would wreak havoc in other memory configurations.
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+7
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* added a couple of new moves constantsAdam AKA Coolboyman2014-01-261-0/+2
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* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+54
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* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-0/+65
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* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+43
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* Clean up constantsU-Fish-PC\Daniel2013-12-1117-15/+175
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* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-6/+0
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* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+6
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* split related constants into constants/yenatch2013-12-059-0/+1927