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path: root/data/battle_anims/frame_blocks.asm (follow)
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-338/+338
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* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-271-1/+1
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* Verify data table and name list sizes with assertion macrosRangi2021-03-251-0/+2
| | | | Fixes #312
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-754/+747
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* Factor our frame blocks' base coordinatesRangi2020-07-161-178/+1
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* Add constants for move animations' frame blocksRangi2020-07-161-2/+2
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-122/+123
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-161-0/+1421
animation data labels+constants)