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path: root/data/battle_anims/special_effect_pointers.asm (follow)
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-38/+38
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-161-0/+47
animation data labels+constants)