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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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battle_anims
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subanimations.asm
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Age
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*
Don't pass redundant label names to `table_width` and `list_start` (#125)
Rangi
2024-12-27
1
-1
/
+1
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*
Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)
Vortyne
2022-09-26
1
-1
/
+1
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
*
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-25
1
-172
/
+172
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-1
/
+1
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New MACRO and DEF syntax
*
Improve some RAM formatting
Rangi
2021-05-31
1
-1
/
+1
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*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-0
/
+2
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Fixes #312
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
1
-599
/
+599
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*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-88
/
+92
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*
Add constants for move animations' frame blocks
Rangi
2020-07-16
1
-685
/
+691
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*
Separate move/battle animation data from move data (to do: further identify ↵
Rangi
2020-07-16
1
-0
/
+944
animation data labels+constants)