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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-338/+338
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#125)Rangi3-3/+3
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi3-3/+3
2022-09-26Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)Vortyne1-1/+1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose1-172/+172
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-06-06RGBDS syntax updates (#86)vulcandth3-3/+3
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth3-3/+3
New MACRO and DEF syntax
2021-05-31Improve some RAM formattingRangi1-1/+1
2021-05-31Improve some RAM formattingRangi1-1/+1
2021-03-25Verify data table and name list sizes with assertion macrosRangi3-0/+6
Fixes #312
2020-11-04Sync with pokereddannye5-0/+2449
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-754/+747
2020-07-17Define constants for subanimations' base coords and frame block modesRangi2-776/+776
2020-07-16Factor our frame blocks' base coordinatesRangi2-178/+179
2020-07-16Define constants for subanimation transform typesRangi1-88/+92
2020-07-16Add constants for move animations' frame blocksRangi2-687/+693
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi3-183/+184
Move animations' sound IDs are off by one from move IDs.
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi4-0/+2444
animation data labels+constants)