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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-338
/
+338
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#125)
Rangi
3
-3
/
+3
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
3
-3
/
+3
2022-09-26
Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)
Vortyne
1
-1
/
+1
2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
1
-172
/
+172
2022-06-06
RGBDS syntax updates (#86)
vulcandth
3
-3
/
+3
2022-06-06
RGBDS syntax updates (#358)
vulcandth
3
-3
/
+3
2021-05-31
Improve some RAM formatting
Rangi
1
-1
/
+1
2021-05-31
Improve some RAM formatting
Rangi
1
-1
/
+1
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
3
-0
/
+6
2020-11-04
Sync with pokered
dannye
5
-0
/
+2449
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-754
/
+747
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
2
-776
/
+776
2020-07-16
Factor our frame blocks' base coordinates
Rangi
2
-178
/
+179
2020-07-16
Define constants for subanimation transform types
Rangi
1
-88
/
+92
2020-07-16
Add constants for move animations' frame blocks
Rangi
2
-687
/
+693
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
3
-183
/
+184
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
4
-0
/
+2444