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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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battle_anims
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-03-25
3
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+6
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Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
3
-0
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+6
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Fixes #312
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-754
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+747
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Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
2
-776
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+776
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Factor our frame blocks' base coordinates
Rangi
2020-07-16
2
-178
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+179
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Define constants for subanimation transform types
Rangi
2020-07-16
1
-88
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+92
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Add constants for move animations' frame blocks
Rangi
2020-07-16
2
-687
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+693
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Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
3
-183
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+184
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Move animations' sound IDs are off by one from move IDs.
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Separate move/battle animation data from move data (to do: further identify ↵
Rangi
2020-07-16
4
-0
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+2444
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animation data labels+constants)
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Sync with pokered
dannye
2020-11-04
5
-0
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+2449