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path: root/data/battle_anims (follow)
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* Merge branch 'master' of https://github.com/pret/pokereddannye2021-03-25
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| * Verify data table and name list sizes with assertion macrosRangi2021-03-25
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
| * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
| * Factor our frame blocks' base coordinatesRangi2020-07-16
| * Define constants for subanimation transform typesRangi2020-07-16
| * Add constants for move animations' frame blocksRangi2020-07-16
| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Sync with pokereddannye2020-11-04