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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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mapHeaders
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2020-11-04
Sync with pokered
dannye
224
-1870
/
+0
2020-07-03
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
Rangi
223
-747
/
+0
2020-07-03
Simplify map connections
Rangi
223
-1862
/
+747
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
223
-223
/
+223
2020-05-20
Sync with pokered
dannye
448
-1427
/
+1870
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
446
-1416
/
+1862
2018-07-28
Another map header fix
Pokeglitch
1
-2
/
+0
2018-07-28
Fixed some map header files
Pokeglitch
2
-3
/
+1
2018-07-15
make comments consistent throughout all mapHeader files
Sam Nelson
7
-26
/
+26
2018-01-29
Block IDs use hex; zero connections use dec
Remy Oukaour
183
-183
/
+183
2016-06-12
remove map header addr comments
YamaArashi
215
-215
/
+215
2016-06-12
Remove the last address comments
dannye
215
-215
/
+215
2016-06-11
remove address comments
YamaArashi
9
-9
/
+9
2016-06-11
remove address comments
YamaArashi
8
-8
/
+8
2016-06-07
Remove the Beach House option.
IIMarckus
1
-7
/
+0
2016-05-26
Include Route 5
pikalaxalt
1
-1
/
+1
2016-05-24
Actually include the Beach House scripts and headers
pikalaxalt
1
-1
/
+1
2015-07-18
Simplify map connections
dannye
36
-78
/
+78
2015-07-18
Clean up map connections
dannye
22
-31
/
+31
2015-07-16
Swap trade center and battle center
dannye
4
-12
/
+12
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-1
/
+1
2014-10-17
Fix a few more bugs in the beach house.
IIMarckus
1
-1
/
+2
2014-10-17
Add more from the beach house.
IIMarckus
1
-0
/
+6
2014-05-17
Pull map headers out of main.asm
U-Fish-PC\Daniel
223
-0
/
+1420