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2023-10-11Use map object consts in data/maps/hide_show_data.asm (#432)dannye1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-2/+5
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi1-1/+1
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi1-1/+1
2021-09-26Align `object_event` coordinatesRangi1-1/+1
2021-09-26Unify map event gen1 gen2 (#335)Yoann Fievez1-6/+6
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-0/+13
2020-08-21Align warp and sign coordinatesRangi1-2/+2
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi1-2/+1
2020-08-17Use def_* macros for automatic map event countsRangi1-3/+3
2020-07-17Update sprite namesRangi1-1/+1
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi1-0/+0
2020-05-20Sync with pokereddannye1-1/+1
2020-03-27Added warp, warp_to and sign compatibilityShakib20011-7/+7
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-14/+0
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour1-1/+1
2018-01-29Use base 10 (note, the previous commit resolves #173)Remy Oukaour1-8/+8
2018-01-29Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour1-3/+3
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2015-07-18Fix object constant namesdannye1-1/+1
2015-07-18Map object macrodannye1-2/+2
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel1-0/+14