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2023-10-11Use map object consts in data/maps/hide_show_data.asm (#432)dannye1-6/+6
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-6/+14
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi1-6/+6
2021-10-05`warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi1-6/+6
2021-09-26Align `object_event` coordinatesRangi1-6/+6
2021-09-26Unify map event gen1 gen2 (#335)Yoann Fievez1-15/+15
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-0/+22
2020-08-21Align warp and sign coordinatesRangi1-5/+5
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi1-7/+1
2020-08-17Use def_* macros for automatic map event countsRangi1-3/+3
2020-08-17Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi1-1/+1
2020-07-17Update sprite namesRangi1-4/+4
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi1-0/+0
2020-05-20Sync with pokereddannye1-1/+1
2020-03-27Added warp, warp_to and sign compatibilityShakib20011-21/+21
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-28/+0
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour1-1/+1
2018-01-29Use base 10 (note, the previous commit resolves #173)Remy Oukaour1-22/+22
2018-01-29Add warp, sign, and warp_to macros for data/mapObjects definitionsRemy Oukaour1-12/+12
2016-06-12remove map object addr commentsYamaArashi1-1/+1
2016-06-12Remove the last address commentsdannye1-1/+1
2015-08-10No more $C8dannye1-2/+2
2015-07-18Fix object constant namesdannye1-5/+5
2015-07-18Map object macrodannye1-7/+7
2014-05-21Use more constants in object dataU-Fish-PC\Daniel1-5/+5
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel1-0/+28