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Commit message (Expand)AuthorAge
* Fix some map text constantsdannye2023-11-21
* Fix SAFFRONCTIY typodannye2023-11-19
* Fix inconsistent B1F object constsdannye2023-11-19
* Fix inconsistent object const namesdannye2023-11-19
* Remove incorrect sign object constsdannye2023-11-19
* Fix Celedon typodannye2023-11-19
* Use map object consts in data/maps/hide_show_data.asm (#432)dannye2023-10-11
* Correct constant name (SILPH, not SLIPH) (#422)Vortyne2023-08-26
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Use a SPRITE_SET_LENGTH constantRangi2022-09-24
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-24
* Remove empty lines on the top of map header files (#375)vulcandth2022-07-10
* RGBDS syntax updates (#358)vulcandth2022-06-06
* `warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi2021-10-05
* Clean up some redundant or unusual event commentsRangi2021-10-05
* Align `object_event` coordinatesRangi2021-09-26
* Unify map event gen1 gen2 (#335)Yoann Fievez2021-09-26
* Change terminology as per feedbackSatoMew2021-05-08
* Identify the connections between Routes 22 and 23 as unusedSatoMew2021-05-08
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Fix file modesdannye2020-11-14
* Remove trailing whitespaceRangi2020-11-05
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Align warp and sign coordinatesRangi2020-08-21
* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
* Use map constants for SilphCoElevator warpsRangi2020-08-17
* Use def_* macros for automatic map event countsRangi2020-08-17
* Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
* Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-17
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
* Indent comments that describe data table macro formatsRangi2020-07-15
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
* TM/HM constants named after movesRangi2020-07-05
* Update map hide/show data labelsRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi2020-07-03
* Factor out data/sprites/Rangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03