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* Use rgbds 0.5.0 features:Rangi2021-04-171-20/+4
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Verify data table and name list sizes with assertion macrosRangi2021-03-257-169/+182
| | | | Fixes #312
* Fix file modesdannye2020-11-143-0/+0
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* PedalDanceAnim -> PetalDanceAnimRangi2020-10-081-2/+2
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* Add comments associating constants with data, and identify some more dataRangi2020-07-203-0/+25
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-666/+679
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-163-2446/+0
| | | | animation data labels+constants)
* Indent comments that describe data table macro formatsRangi2020-07-152-2/+2
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* Clean up some data, using macros for multiline list entriesRangi2020-07-147-2105/+2085
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* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-071-165/+165
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* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-061-2/+2
| | | | MACRO/ENDM, etc)
* Automatically list all TM##_MOVE and HM##_MOVE valuesRangi2020-07-061-55/+24
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* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi2020-07-061-55/+58
| | | | repeating the move names twice
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-7/+7
| | | | by rgbds 0.4.0)
* Move more code from home.asm to home/Rangi2020-07-031-2/+5
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-0310-0/+4461
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.