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* RGBDS syntax updates (#358)vulcandth2022-06-06
* Use rgbds 0.5.0 features:Rangi2021-04-17
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Fix file modesdannye2020-11-14
* PedalDanceAnim -> PetalDanceAnimRangi2020-10-08
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Indent comments that describe data table macro formatsRangi2020-07-15
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* Automatically list all TM##_MOVE and HM##_MOVE valuesRangi2020-07-06
* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...Rangi2020-07-06
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Move more code from home.asm to home/Rangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03