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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#125)
Rangi
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
2022-10-05
Move `ShoreTiles` and `WaterTile` into data/
Rangi
2022-06-06
RGBDS syntax updates (#86)
vulcandth
2022-06-06
RGBDS syntax updates (#358)
vulcandth
2021-05-31
Some miscellaneous changes, syncing more with pokered
Rangi
2021-05-31
Simplify the tileset headers
Rangi
2021-04-17
Use rgbds 0.5.0 features:
Rangi
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
2020-12-02
Clearer tileset header macro comment
SatoMew
2020-12-01
Fix outdated comments
SatoMew
2020-11-29
Improve new constants and comment based on feedback
SatoMew
2020-11-29
Update related tile animation constants
SatoMew
2020-11-14
Fix file modes
dannye
2020-11-04
Sync with pokered
dannye
2020-08-30
Factor out data/tilesets/pair_collision_tile_ids.asm
Rangi
2020-07-15
Indent comments that describe data table macro formats
Rangi
2020-07-14
Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...
Rangi
2020-07-14
Use a macro for warp tile IDs, like other tile behaviors
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-08
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Rangi
2020-07-03
Organize macros/ like pokecrystal
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi