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* Use rgbds 0.5.0 features:Rangi2021-04-174-16/+12
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Verify data table and name list sizes with assertion macrosRangi2021-03-252-0/+4
| | | | Fixes #312
* Clearer tileset header macro commentSatoMew2020-12-021-1/+1
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* Fix outdated commentsSatoMew2020-12-011-2/+2
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* Improve new constants and comment based on feedbackSatoMew2020-11-291-24/+24
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* Update related tile animation constantsSatoMew2020-11-291-24/+24
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* Fix file modesdannye2020-11-144-0/+0
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* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-301-0/+24
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* Indent comments that describe data table macro formatsRangi2020-07-154-5/+5
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-141-0/+29
| | | | ViridianGym, and to make their data and code more accessible
* Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-142-32/+27
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* Clean up some data, using macros for multiline list entriesRangi2020-07-1413-210/+245
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-0/+3
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* Organize macros/ like pokecrystalRangi2020-07-031-0/+8
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-0312-0/+333
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.