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2020-11-29Improve new constants and comment based on feedbackSatoMew1-24/+24
2020-11-29Update related tile animation constantsSatoMew1-24/+24
2020-11-17Use assert to ensure correct base data sizeRangi1-0/+2
2020-11-14Fix file modesdannye556-0/+0
2020-11-06Sync more with pokeyellowRangi2-4/+4
2020-11-05Remove trailing whitespaceRangi2-4/+4
2020-10-19Some formatting changesRangi2-9/+20
2020-10-08PedalDanceAnim -> PetalDanceAnimRangi1-2/+2
2020-09-01Pan Docs: "When sending three or more data sets, data is continued in further...Rangi1-70/+84
2020-08-31Separate the two lists of unused namesRangi1-1/+3
2020-08-31Use constants to delineate map types, and factor out more dataRangi4-0/+73
2020-08-30Factor out data/tilesets/pair_collision_tile_ids.asmRangi1-0/+24
2020-08-30Document more hidden object data and behaviorRangi1-60/+67
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi1-3/+3
2020-08-21Align warp and sign coordinatesRangi213-781/+781
2020-08-17Use def_warps_to macro for automatic warp_to entriesRangi223-1019/+234
2020-08-17Use map constants for SilphCoElevator warpsRangi1-2/+2
2020-08-17Use def_* macros for automatic map event countsRangi223-669/+669
2020-08-17Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi66-98/+98
2020-08-17Identify some map object related constantsRangi1-6/+6
2020-08-17Fix Town Map coordinates to be in (X, Y) order as comments claimRangi1-97/+97
2020-08-02Fix encounter rate commentsRangi1-2/+2
2020-08-02fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo1-4/+4
2020-07-20Add comments associating constants with data, and identify some more dataRangi10-30/+190
2020-07-19Missingno's Pokédex weight is two bytes like the restRangi1-2/+2
2020-07-18Reformat key item bit fieldsRangi1-11/+102
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2-769/+763
2020-07-17Define constants for subanimations' base coords and frame block modesRangi2-776/+776
2020-07-17JUGGLER_X -> UNUSED_JUGGLERRangi5-27/+27
2020-07-17Identify remaining tilemap IDsRangi1-34/+17
2020-07-17SONY -> RIVALRangi3-5/+5
2020-07-17Update sprite namesRangi166-701/+701
2020-07-16Factor our frame blocks' base coordinatesRangi2-178/+179
2020-07-16Identify trade-related tilemapsRangi1-15/+6
2020-07-16Factor out animation tilemapsRangi1-0/+72
2020-07-16Define constants for subanimation transform typesRangi1-88/+92
2020-07-16Add constants for move animations' frame blocksRangi2-687/+693
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi4-849/+863
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi5-2367/+2365
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo102-244/+244
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-1/+1
2020-07-15Align constant comments as a columnRangi1-70/+70
2020-07-15Indent comments that describe data table macro formatsRangi20-30/+30
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi1-0/+29
2020-07-14Use a macro for warp tile IDs, like other tile behaviorsRangi2-32/+27
2020-07-14Define cries with a mon_cry macroRangi1-190/+195
2020-07-14Clean up some data, using macros for multiline list entriesRangi273-5521/+5162
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2-0/+13
2020-07-07Use 'tile' and 'tiles' macrosRangi1-139/+36
2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi16-267/+263