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* Improve new constants and comment based on feedbackSatoMew2020-11-291-24/+24
* Update related tile animation constantsSatoMew2020-11-291-24/+24
* Use assert to ensure correct base data sizeRangi2020-11-171-0/+2
* Fix file modesdannye2020-11-14556-0/+0
* Sync more with pokeyellowRangi2020-11-062-4/+4
* Remove trailing whitespaceRangi2020-11-052-4/+4
* Some formatting changesRangi2020-10-192-9/+20
* PedalDanceAnim -> PetalDanceAnimRangi2020-10-081-2/+2
* Pan Docs: "When sending three or more data sets, data is continued in further...Rangi2020-09-011-70/+84
* Separate the two lists of unused namesRangi2020-08-311-1/+3
* Use constants to delineate map types, and factor out more dataRangi2020-08-314-0/+73
* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-301-0/+24
* Document more hidden object data and behaviorRangi2020-08-301-60/+67
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-281-3/+3
* Align warp and sign coordinatesRangi2020-08-21213-781/+781
* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17223-1019/+234
* Use map constants for SilphCoElevator warpsRangi2020-08-171-2/+2
* Use def_* macros for automatic map event countsRangi2020-08-17223-669/+669
* Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-1766-98/+98
* Identify some map object related constantsRangi2020-08-171-6/+6
* Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-171-97/+97
* Fix encounter rate commentsRangi2020-08-021-2/+2
* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-021-4/+4
* Add comments associating constants with data, and identify some more dataRangi2020-07-2010-30/+190
* Missingno's Pokédex weight is two bytes like the restRangi2020-07-191-2/+2
* Reformat key item bit fieldsRangi2020-07-181-11/+102
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-172-769/+763
* Define constants for subanimations' base coords and frame block modesRangi2020-07-172-776/+776
* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-175-27/+27
* Identify remaining tilemap IDsRangi2020-07-171-34/+17
* SONY -> RIVALRangi2020-07-173-5/+5
* Update sprite namesRangi2020-07-17166-701/+701
* Factor our frame blocks' base coordinatesRangi2020-07-162-178/+179
* Identify trade-related tilemapsRangi2020-07-161-15/+6
* Factor out animation tilemapsRangi2020-07-161-0/+72
* Define constants for subanimation transform typesRangi2020-07-161-88/+92
* Add constants for move animations' frame blocksRangi2020-07-162-687/+693
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-164-849/+863
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-165-2367/+2365
* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16102-244/+244
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| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15102-244/+244
* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
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* Align constant comments as a columnRangi2020-07-151-70/+70
* Indent comments that describe data table macro formatsRangi2020-07-1520-30/+30
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-141-0/+29
* Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-142-32/+27
* Define cries with a mon_cry macroRangi2020-07-141-190/+195
* Clean up some data, using macros for multiline list entriesRangi2020-07-14273-5521/+5162
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-082-0/+13
* Use 'tile' and 'tiles' macrosRangi2020-07-071-139/+36