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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2025-08-17
Use `dname` macro to automatically pad names with `"@"` characters (#525)
Rangi
2
-201
/
+206
2025-08-13
List end markers (-1 aka $FF) are not part of table data
Rangi42
1
-3
/
+3
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
3
-350
/
+350
2025-04-20
Rename `Green1/2/3` to `Rival1/2/3` for consistency
Rangi42
1
-6
/
+6
2025-04-08
Further improve NPC trade labels and comments (#493)
SatoMew
1
-2
/
+5
2025-03-08
Correct `vc_patch` length (#499)
Narishma-gb
1
-1
/
+1
2025-01-30
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
2
-2
/
+2
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
1
-1
/
+1
2025-01-28
Miscellaneous cleanup (#488)
Rangi
1
-1
/
+1
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
45
-48
/
+48
2024-12-16
Use "gray", not "grey"
Rangi42
2
-25
/
+25
2024-11-24
Assert the relations between some move effect constants (#478)
Sylvie
2
-5
/
+5
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-4
/
+4
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-1
/
+1
2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
7
-42
/
+42
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
2
-3
/
+3
2024-05-05
Use constant in wram for hidden item flags (#445)
Vortyne
2
-0
/
+4
2023-12-18
Clean up item comments (#443)
SatoMew
1
-2
/
+2
2023-11-21
Fix some map text constants
dannye
4
-16
/
+16
2023-11-21
Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZE
Rangi42
1
-2
/
+9
2023-11-21
Rename two unused items as `ITEM_XX` like pokecrystal
Rangi42
3
-7
/
+7
2023-11-21
Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)
SatoMew
1
-72
/
+72
2023-11-19
Fix SAFFRONCTIY typo
dannye
2
-2
/
+2
2023-11-19
Fix inconsistent B1F object consts
dannye
2
-6
/
+6
2023-11-19
Fix inconsistent object const names
dannye
3
-18
/
+18
2023-11-19
Remove incorrect sign object consts
dannye
2
-3
/
+0
2023-11-19
Fix Celedon typo
dannye
1
-1
/
+1
2023-10-11
Use map object consts in data/maps/hide_show_data.asm (#432)
dannye
209
-1149
/
+1150
2023-08-26
text_2.asm: trivial missing whitespace (#425)
Zachary Buhman
1
-1
/
+1
2023-08-26
Correct constant name (SILPH, not SLIPH) (#422)
Vortyne
1
-1
/
+1
2023-07-15
Thoroughly document debug code (#410)
SatoMew
1
-5
/
+5
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
219
-1139
/
+2476
2023-03-25
Name some unnamed animation constants (#396)
Vortyne
1
-2
/
+2
2023-03-25
Dex weights are in tenths of a pound
RainbowMetalPigeon
1
-1
/
+1
2022-12-28
Add list assertion to TrainerNames
dannye
1
-47
/
+49
2022-12-28
Add table assertion to `TrainerDataPointers` (#403)
vulcandth
2
-0
/
+4
2022-09-26
Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)
Vortyne
1
-1
/
+1
2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2
-417
/
+420
2022-09-24
Use a SPRITE_SET_LENGTH constant
Rangi
1
-2
/
+1
2022-09-24
Add constants and table macros for the map sprite sets (#392)
Rangi
1
-89
/
+71
2022-09-11
Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constants
Rangi
1
-1
/
+1
2022-09-10
Improve NPC trade labels and comments (#384)
SatoMew
1
-10
/
+14
2022-08-10
PP must be 40 or less
Rangi
1
-0
/
+1
2022-07-10
Remove empty lines on the top of map header files (#375)
vulcandth
223
-223
/
+0
2022-07-10
Identify some `.asm_*` labels
Rangi
1
-8
/
+8
2022-07-09
Remove comment about addresses
Rangi
1
-1
/
+1
2022-07-04
Fix typo: HeatButt -> HeadButt
dannye
1
-2
/
+2
2022-06-06
RGBDS syntax updates (#358)
vulcandth
33
-54
/
+54
2022-06-06
Improved Virtual Console patch identifiers (#357)
vulcandth
1
-1
/
+1
2022-03-31
Add comment explaining the purpose of TrainerNamePointers (#352)
SatoMew
1
-1
/
+3
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