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* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-172-201/+206
* List end markers (-1 aka $FF) are not part of table dataRangi422025-08-131-3/+3
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-303-350/+350
* Rename `Green1/2/3` to `Rival1/2/3` for consistencyRangi422025-04-201-6/+6
* Further improve NPC trade labels and comments (#493)SatoMew2025-04-081-2/+5
* Correct `vc_patch` length (#499)Narishma-gb2025-03-081-1/+1
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-302-2/+2
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* Miscellaneous cleanup (#488)Rangi2025-01-281-1/+1
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-2745-48/+48
* Use "gray", not "grey"Rangi422024-12-162-25/+25
* Assert the relations between some move effect constants (#478)Sylvie2024-11-242-5/+5
* Identify more flag bits (#464)Sylvie2024-09-231-4/+4
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-247-42/+42
* Identify various flag labels and bit constants (#454)Sylvie2024-07-162-3/+3
* Use constant in wram for hidden item flags (#445)Vortyne2024-05-052-0/+4
* Clean up item comments (#443)SatoMew2023-12-181-2/+2
* Fix some map text constantsdannye2023-11-214-16/+16
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-211-2/+9
* Rename two unused items as `ITEM_XX` like pokecrystalRangi422023-11-213-7/+7
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-211-72/+72
* Fix SAFFRONCTIY typodannye2023-11-192-2/+2
* Fix inconsistent B1F object constsdannye2023-11-192-6/+6
* Fix inconsistent object const namesdannye2023-11-193-18/+18
* Remove incorrect sign object constsdannye2023-11-192-3/+0
* Fix Celedon typodannye2023-11-191-1/+1
* Use map object consts in data/maps/hide_show_data.asm (#432)dannye2023-10-11209-1149/+1150
* text_2.asm: trivial missing whitespace (#425)Zachary Buhman2023-08-261-1/+1
* Correct constant name (SILPH, not SLIPH) (#422)Vortyne2023-08-261-1/+1
* Thoroughly document debug code (#410)SatoMew2023-07-151-5/+5
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13219-1139/+2476
* Name some unnamed animation constants (#396)Vortyne2023-03-251-2/+2
* Dex weights are in tenths of a poundRainbowMetalPigeon2023-03-251-1/+1
* Add list assertion to TrainerNamesdannye2022-12-281-47/+49
* Add table assertion to `TrainerDataPointers` (#403)vulcandth2022-12-282-0/+4
* Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)Vortyne2022-09-261-1/+1
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-252-417/+420
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-2/+1
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-89/+71
* Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constantsRangi2022-09-111-1/+1
* Improve NPC trade labels and comments (#384)SatoMew2022-09-101-10/+14
* PP must be 40 or lessRangi2022-08-101-0/+1
* Remove empty lines on the top of map header files (#375)vulcandth2022-07-10223-223/+0
* Identify some `.asm_*` labelsRangi2022-07-101-8/+8
* Remove comment about addressesRangi2022-07-091-1/+1
* Fix typo: HeatButt -> HeadButtdannye2022-07-041-2/+2
* RGBDS syntax updates (#358)vulcandth2022-06-0633-54/+54
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-061-1/+1
* Add comment explaining the purpose of TrainerNamePointers (#352)SatoMew2022-03-311-1/+3