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* Use a macro for move attributes.yenatch2014-09-011-168/+177
* Clean up white spaceU-Fish-PC\Daniel2014-06-0957-207/+207
* Comment SGB packets.yenatch2014-06-061-107/+263
* Merge remote-tracking branch 'danny/master'yenatch2014-06-0610-51/+0
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| * Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
* | Split more code out of home.asm.yenatch2014-05-311-0/+24
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-1/+1
* Split out map sprite facing data.yenatch2014-05-251-0/+57
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-1/+1
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-212-0/+500
* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-292/+364
* Use more constants in object dataU-Fish-PC\Daniel2014-05-2185-476/+476
* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19100-130/+101
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-1/+1
* Pull more data out of main.asmU-Fish-PC\Daniel2014-05-1911-0/+5256
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-1/+2
* Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17224-0/+1426
* Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17223-0/+4956
* Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16254-9162/+7187
* Pull most data out of main.asmU-Fish-PC\Daniel2014-05-1635-0/+16487