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* Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-034-345/+298
* Build only YellowU-Daniel-PC\Daniel2015-08-0183-2523/+617
* Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-012-27/+31
* Attempt to make yellow buildable.luckytyphlosion2015-08-012-3/+3
* Bank3d addresses and fixes.luckytyphlosion2015-07-071-100/+33
* Complete documentation of bank3dluckytyphlosion2015-07-061-1/+1
* More home.asm documentation.luckytyphlosion2015-06-171-2/+2
* Mart inventories addresses.luckytyphlosion2015-06-111-16/+16
* Yellow mart inventories.luckytyphlosion2015-06-111-3/+3
* Moving yellow data to yellow folder.luckytyphlosion2015-05-233-758/+0
* Pick off some more static map ids.yenatch2015-02-071-8/+7
* serial/trade/miscYamaArashi2015-02-071-8/+8
* Added bcd macros with coins and money aliases.Marcus Huderle2015-02-042-111/+111
* Clean up prizes data.Marcus Huderle2015-01-241-11/+14
* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-241-5/+25
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-222-2/+2
* Labels for Fuji in Pokémon Tower.IIMarckus2014-10-261-0/+7
* Add a shifted person object on Route 19 in Yellow.IIMarckus2014-10-171-0/+4
* Fix a few more bugs in the beach house.IIMarckus2014-10-173-3/+4
* Modularize the beach house.IIMarckus2014-10-176-6/+15
* Add the beach house tileset.IIMarckus2014-10-172-0/+6
* More idioms.IIMarckus2014-10-172-2/+2
* Fix Route 19 for Yellow.IIMarckus2014-10-171-4/+13
* Add more from the beach house.IIMarckus2014-10-172-0/+26
* Kill version.asm.IIMarckus2014-10-1780-631/+576
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+13
* Merge remote-tracking branch 'danny/master'yenatch2014-09-19151-151/+151
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| * Fix capitalizationU-Daniel-PC\Daniel2014-09-202-2/+2
| * Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel2014-09-191-168/+177
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| * | Don't redundantly define sprite dimensionsU-Daniel-PC\Daniel2014-07-15151-151/+151
* | | Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-209-21/+24
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| * | Commented more sprite and map codeYamaArashi2014-09-131-0/+3
| * | Labelled and commented mostly sprite-related thingsYamaArashi2014-09-098-21/+21
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* / Use a macro for move attributes.yenatch2014-09-011-168/+177
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* Clean up white spaceU-Fish-PC\Daniel2014-06-0957-207/+207
* Comment SGB packets.yenatch2014-06-061-107/+263
* Merge remote-tracking branch 'danny/master'yenatch2014-06-0610-51/+0
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| * Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
* | Split more code out of home.asm.yenatch2014-05-311-0/+24
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-1/+1
* Split out map sprite facing data.yenatch2014-05-251-0/+57
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-1/+1
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-212-0/+500
* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-292/+364
* Use more constants in object dataU-Fish-PC\Daniel2014-05-2185-476/+476
* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19100-130/+101
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-1/+1
* Pull more data out of main.asmU-Fish-PC\Daniel2014-05-1911-0/+5256
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-1/+2