aboutsummaryrefslogtreecommitdiffstats
path: root/data (follow)
Commit message (Expand)AuthorAge
* Sync more with pokeyellowRangi2020-11-06
* Remove trailing whitespaceRangi2020-11-05
* Some formatting changesRangi2020-10-19
* PedalDanceAnim -> PetalDanceAnimRangi2020-10-08
* Pan Docs: "When sending three or more data sets, data is continued in further...Rangi2020-09-01
* Separate the two lists of unused namesRangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Factor out data/tilesets/pair_collision_tile_ids.asmRangi2020-08-30
* Document more hidden object data and behaviorRangi2020-08-30
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
* Align warp and sign coordinatesRangi2020-08-21
* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
* Use map constants for SilphCoElevator warpsRangi2020-08-17
* Use def_* macros for automatic map event countsRangi2020-08-17
* Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objectsRangi2020-08-17
* Identify some map object related constantsRangi2020-08-17
* Fix Town Map coordinates to be in (X, Y) order as comments claimRangi2020-08-17
* Fix encounter rate commentsRangi2020-08-02
* fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo2020-08-02
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Missingno's Pokédex weight is two bytes like the restRangi2020-07-19
* Reformat key item bit fieldsRangi2020-07-18
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
* JUGGLER_X -> UNUSED_JUGGLERRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* Factor our frame blocks' base coordinatesRangi2020-07-16
* Identify trade-related tilemapsRangi2020-07-16
* Factor out animation tilemapsRangi2020-07-16
* Define constants for subanimation transform typesRangi2020-07-16
* Add constants for move animations' frame blocksRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
|\
| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
|/
* Align constant comments as a columnRangi2020-07-15
* Indent comments that describe data table macro formatsRangi2020-07-15
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
* Use a macro for warp tile IDs, like other tile behaviorsRangi2020-07-14
* Define cries with a mon_cry macroRangi2020-07-14
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi2020-07-07
* Use STARTER[123] constants in TitleMonsRangi2020-07-06
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* Automatically list all TM##_MOVE and HM##_MOVE valuesRangi2020-07-06