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* Clarify how the order of map constants matters for the Town Map (#553)Rangi2025-12-15
* Define player and rival names once, to be used in two places (#545)Rangi2025-12-01
* Expand comment on `_AfterTrade2Text ` to mention pokeyellow's changes (#536)PokefanMarcel2025-11-06
* Label and constant cleanup (#528)Narishma-gb2025-09-03
* Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi2025-08-17
* List end markers (-1 aka $FF) are not part of table dataRangi422025-08-13
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
* Rename `Green1/2/3` to `Rival1/2/3` for consistencyRangi422025-04-20
* Further improve NPC trade labels and comments (#493)SatoMew2025-04-08
* Correct `vc_patch` length (#499)Narishma-gb2025-03-08
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-30
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Miscellaneous cleanup (#488)Rangi2025-01-28
* Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi2024-12-27
* Use "gray", not "grey"Rangi422024-12-16
* Assert the relations between some move effect constants (#478)Sylvie2024-11-24
* Identify more flag bits (#464)Sylvie2024-09-23
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Use constant in wram for hidden item flags (#445)Vortyne2024-05-05
* Clean up item comments (#443)SatoMew2023-12-18
* Fix some map text constantsdannye2023-11-21
* Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi422023-11-21
* Rename two unused items as `ITEM_XX` like pokecrystalRangi422023-11-21
* Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew2023-11-21
* Fix SAFFRONCTIY typodannye2023-11-19
* Fix inconsistent B1F object constsdannye2023-11-19
* Fix inconsistent object const namesdannye2023-11-19
* Remove incorrect sign object constsdannye2023-11-19
* Fix Celedon typodannye2023-11-19
* Use map object consts in data/maps/hide_show_data.asm (#432)dannye2023-10-11
* text_2.asm: trivial missing whitespace (#425)Zachary Buhman2023-08-26
* Correct constant name (SILPH, not SLIPH) (#422)Vortyne2023-08-26
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Name some unnamed animation constants (#396)Vortyne2023-03-25
* Dex weights are in tenths of a poundRainbowMetalPigeon2023-03-25
* Add list assertion to TrainerNamesdannye2022-12-28
* Add table assertion to `TrainerDataPointers` (#403)vulcandth2022-12-28
* Bug: `SUBANIMTYPE_COORDFLIP` should be `SUBANIMTYPE_HVFLIP` (#394)Vortyne2022-09-26
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
* Use a SPRITE_SET_LENGTH constantRangi2022-09-24
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-24
* Add `UNUSED_TYPE`/`UNUSED_TYPE_END` constantsRangi2022-09-11
* Improve NPC trade labels and comments (#384)SatoMew2022-09-10
* PP must be 40 or lessRangi2022-08-10
* Remove empty lines on the top of map header files (#375)vulcandth2022-07-10
* Identify some `.asm_*` labelsRangi2022-07-10
* Remove comment about addressesRangi2022-07-09