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2020-11-04Sync with pokereddannye1-323/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-270/+0
2020-06-27Organize gfx/Rangi1-1/+1
2020-05-24Fix bad label referencedannye1-1/+1
2019-06-10Update toolsCeleste Brault1-1/+1
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-26/+26
in instructions like add a, x
2016-06-12sync engine code with pokeyellowYamaArashi1-3/+3
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-18/+16
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-12/+12
2016-05-27Credits. Can I add my own name? Kappapikalaxalt1-139/+194
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-05Use more lbdannye1-2/+2
and other clean up
2015-07-24named animation functions/variablesYamaArashi1-5/+5
2015-07-21Name some battle sound effectsdannye1-2/+2
2015-07-19replace uses of minus oneYamaArashi1-1/+1
2015-07-18miscYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-7/+7
2015-07-14hall of fame / creditsYamaArashi1-58/+66
2015-07-14Use more screen dimension constantsdannye1-1/+1
2015-07-14Use more *Coorddannye1-10/+13
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13comment slot machineYamaArashi1-2/+2
2015-07-12use constant for bg transfer dest hram varYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-17/+17
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-23Rename hVBlank* constants to h*.yenatch1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-12/+6
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel1-2/+3
2014-05-30Remove redundant dimensions in image filenames.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-9/+9
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-11/+11
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+263