| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -323/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -270/+0 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 | |
| 2020-05-24 | Fix bad label reference | dannye | 1 | -1/+1 | |
| 2019-06-10 | Update tools | Celeste Brault | 1 | -1/+1 | |
| 2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | 1 | -1/+1 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -26/+26 | |
| in instructions like add a, x | |||||
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -3/+3 | |
| 2016-06-12 | Remove some leftover address comments | dannye | 1 | -1/+1 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -18/+16 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -12/+12 | |
| 2016-05-27 | Credits. Can I add my own name? Kappa | pikalaxalt | 1 | -139/+194 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+2 | |
| 2015-08-05 | Use more lb | dannye | 1 | -2/+2 | |
| and other clean up | |||||
| 2015-07-24 | named animation functions/variables | YamaArashi | 1 | -5/+5 | |
| 2015-07-21 | Name some battle sound effects | dannye | 1 | -2/+2 | |
| 2015-07-19 | replace uses of minus one | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -7/+7 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -58/+66 | |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -1/+1 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -10/+13 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -2/+2 | |
| 2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -17/+17 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -1/+1 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -12/+6 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-05-31 | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 1 | -2/+3 | |
| 2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | 1 | -1/+1 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -9/+9 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -11/+11 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+263 | |
