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* Sync with pokereddannye2020-11-041-323/+0
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* Fix bad label referencedannye2020-05-241-1/+1
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* Update toolsCeleste Brault2019-06-101-1/+1
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* Merge branch 'master' of https://github.com/pret/pokeyellow into merge-pokereddannye2016-06-121-18/+16
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| * sync engine code with pokeredYamaArashi2016-06-111-18/+16
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* | Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye2016-06-121-1/+1
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| * Remove some leftover address commentsdannye2016-06-121-1/+1
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| * remove address commentsYamaArashi2016-06-111-12/+12
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* | remove address commentsYamaArashi2016-06-111-1/+1
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* | Credits. Can I add my own name? Kappapikalaxalt2016-05-271-139/+194
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* Replace some hardcoded data sizesdannye2015-08-091-1/+2
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* Use more lbdannye2015-08-051-2/+2
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-241-5/+5
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* Name some battle sound effectsdannye2015-07-211-2/+2
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* replace uses of minus oneYamaArashi2015-07-191-1/+1
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* miscYamaArashi2015-07-181-1/+1
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* Consolidate coord macrosdannye2015-07-181-7/+7
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* hall of fame / creditsYamaArashi2015-07-141-58/+66
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* Use more screen dimension constantsdannye2015-07-141-1/+1
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-3/+3
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * comment slot machineYamaArashi2015-07-131-2/+2
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| * use constant for bg transfer dest hram varYamaArashi2015-07-121-1/+1
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* | Use more *Coorddannye2015-07-141-10/+13
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-17/+17
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-12/+6
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-311-2/+3
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-291-9/+9
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-11/+11
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+263