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2015-04-01Rename battle files and split move effects Part 1xCrystal1-104/+0
1.asm, 4.asm, and 4_2.asm
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07comment drain HP effectYamaArashi1-25/+29
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-5/+5
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-4/+2
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Remove generated "indirect jump" comments.yenatch1-3/+3
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-12/+12
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+105