aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle/1.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Rename battle files and split move effects Part 1xCrystal2015-04-011-104/+0
| | | | 1.asm, 4.asm, and 4_2.asm
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
|
* comment drain HP effectYamaArashi2015-02-071-25/+29
|
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-5/+5
|
* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
|
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-4/+2
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
|
* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-4/+4
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-12/+12
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+105