| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -0/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -3/+3 |
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| * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 1 | -4/+4 |
| |\ | | | | | | | | | Conflicts: engine/battle/1c.asm | ||||
| | * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -4/+4 |
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| * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | 1 | -2/+3 |
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| * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 1 | -263/+287 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -64/+64 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+911 |
