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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-0/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-4/+4
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-291-4/+4
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* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-263/+287
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-64/+64
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+911