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* Rename battle files and split move effects Part 5xCrystal2015-04-011-905/+0
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename some labelsYamaArashi2015-02-081-1/+2
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* commented battle stuffYamaArashi2015-02-071-34/+39
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* serial/trade/miscYamaArashi2015-02-071-2/+2
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* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-76/+38
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-0/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-4/+4
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-291-4/+4
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* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
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* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-263/+287
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-64/+64
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+911