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* Rename battle files and split move effects Part 2xCrystal2015-04-011-39/+0
| | | | 5.asm, 9.asm, and a.asm
* commented battle stuffYamaArashi2015-02-071-1/+1
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-2/+2
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-5/+5
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+39