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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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animations.asm
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Author
Files
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2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
1
-8
/
+10
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
1
-10
/
+10
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
1
-9
/
+9
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-3
/
+3
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-10
/
+10
2025-01-30
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
1
-4
/
+4
2025-01-28
Miscellaneous cleanup (#488)
Rangi
1
-2
/
+2
2024-12-25
Use RGBDS 0.9.0 (#123)
Rangi
1
-2
/
+1
2024-12-25
Use RGBDS 0.9.0 (#482)
Rangi
1
-2
/
+1
2024-12-16
Remove redundant parentheses
Rangi42
1
-1
/
+1
2024-09-29
Rename off-by-one wram labels
dannye
1
-33
/
+33
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-3
/
+3
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-3
/
+3
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
1
-3
/
+3
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
1
-3
/
+3
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
1
-27
/
+27
2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
1
-15
/
+16
2022-07-09
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
1
-16
/
+16
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
1
-16
/
+16
2022-06-30
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...
vulcandth
1
-1
/
+1
2022-06-06
RGBDS syntax updates (#86)
vulcandth
1
-1
/
+1
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-1
/
+1
2022-06-06
Improved Virtual Console patch identifiers (#85)
vulcandth
1
-21
/
+21
2022-06-06
Improved Virtual Console patch identifiers (#357)
vulcandth
1
-29
/
+31
2022-03-26
Build the Virtual Console patch with `make yellow_vc` (#80)
vulcandth
1
-0
/
+21
2022-03-26
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
1
-0
/
+29
2022-03-04
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
1
-2
/
+10
2022-03-04
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
1
-2
/
+10
2021-11-05
Add some constants for options (#344)
Yoann Fievez
1
-1
/
+1
2021-11-02
Identify some percentage constant values
Rangi
1
-2
/
+2
2021-03-30
Fix incorrect sfx id
dannye
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-05
Sync more with pokered
Rangi
1
-1
/
+1
2020-11-05
Sync more with pokeyellow
Rangi
1
-4
/
+4
2020-11-05
Sync more with pokered
Rangi
1
-4
/
+4
2020-11-05
Organize home and macro code
Rangi
1
-4
/
+4
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-3
/
+3
2020-11-04
Sync with pokered
dannye
1
-603
/
+191
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-7
/
+7
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
1
-3
/
+3
2020-07-17
Identify remaining tilemap IDs
Rangi
1
-8
/
+8
2020-07-17
Update sprite names
Rangi
1
-19
/
+19
2020-07-16
Factor out animation tilemaps
Rangi
1
-92
/
+1
2020-07-16
Define constants for subanimation transform types
Rangi
1
-15
/
+15
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
1
-19
/
+18
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
1
-4
/
+4
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-1
/
+2
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-23
/
+23
2020-07-06
Use ASCII quotes in comments
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-76
/
+76
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