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2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-8/+10
2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi1-10/+10
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-9/+9
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-3/+3
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-10/+10
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb1-4/+4
2025-01-28Miscellaneous cleanup (#488)Rangi1-2/+2
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-12-25Use RGBDS 0.9.0 (#123)Rangi1-2/+1
2024-12-25Use RGBDS 0.9.0 (#482)Rangi1-2/+1
2024-12-16Remove redundant parenthesesRangi421-1/+1
2024-09-29Rename off-by-one wram labelsdannye1-33/+33
2024-09-23Identify more flag bits (#464)Sylvie1-3/+3
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-3/+3
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-3/+3
2024-06-15Identify some unused WRAM variables (#453)Sylvie1-3/+3
2023-11-20Add `bigdw` and `dc` data macrosRangi421-27/+27
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose1-15/+16
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-16/+16
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-16/+16
2022-06-30Stop_reducing_move_anim_flashing_Dream_Eater -> ↵vulcandth1-1/+1
Stop_reducing_move_anim_flashing_Blizzard (#369)
2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
New MACRO and DEF syntax
2022-06-06Improved Virtual Console patch identifiers (#85)vulcandth1-21/+21
2022-06-06Improved Virtual Console patch identifiers (#357)vulcandth1-29/+31
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth1-0/+21
2022-03-26Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth1-0/+29
2022-03-04Gen 1's Minimize graphic was not a complete 8x8 tileRangi1-2/+10
2022-03-04Gen 1's Minimize graphic was not a complete 8x8 tileRangi1-2/+10
2021-11-05Add some constants for options (#344)Yoann Fievez1-1/+1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-02Identify some percentage constant valuesRangi1-2/+2
2021-03-30Fix incorrect sfx iddannye1-1/+1
AUDIO_1 is loaded during trade animations, not AUDIO_2
2020-11-14Fix file modesdannye1-0/+0
2020-11-05Sync more with pokeredRangi1-1/+1
2020-11-05Sync more with pokeyellowRangi1-4/+4
2020-11-05Sync more with pokeredRangi1-4/+4
2020-11-05Organize home and macro codeRangi1-4/+4
2020-11-04Start reorganizing pokeyellowRangi1-3/+3
2020-11-04Sync with pokereddannye1-603/+191
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-7/+7
2020-07-17Define constants for subanimations' base coords and frame block modesRangi1-3/+3
2020-07-17Identify remaining tilemap IDsRangi1-8/+8
2020-07-17Update sprite namesRangi1-19/+19
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Factor out animation tilemapsRangi1-92/+1
2020-07-16Define constants for subanimation transform typesRangi1-15/+15
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-19/+18
Move animations' sound IDs are off by one from move IDs.
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi1-4/+4
animation data labels+constants)
2020-07-07Use 'tile' and 'tiles' macrosRangi1-1/+2
2020-07-07Sync coordinate macros with pokecrystalRangi1-23/+23
2020-07-06Use ASCII quotes in commentsRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-76/+76