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* Misc minor clean updannye2020-05-24
* Updated the introPokeglitch2018-06-22
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* Uppercase battle status constantsxCrystal2017-12-30
* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-29
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| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
* | Fix typos in commentsdannye2017-06-24
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* sync engine code with pokeyellowYamaArashi2016-06-12
* Remove the last address commentsdannye2016-06-12
* Remove some leftover address commentsdannye2016-06-12
* remove address commentsYamaArashi2016-06-11
* Clean up more Yellow ifdefs.IIMarckus2016-03-22
* No more W_dannye2015-08-30
* commented SGB palette stuffYamaArashi2015-08-12
* commented audio codeYamaArashi2015-08-08
* named wram variablesYamaArashi2015-08-07
* named animation functions/variablesYamaArashi2015-07-24
* Name some battle sound effectsdannye2015-07-21
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| * miscYamaArashi2015-07-18
* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* named wram variablesYamaArashi2015-07-14
* hall of fame / creditsYamaArashi2015-07-14
* Use more screen dimension constantsdannye2015-07-14
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| * named party menu/naming screen wram variablesYamaArashi2015-07-13
| * comment slot machineYamaArashi2015-07-13
| * use constant for bg transfer dest hram varYamaArashi2015-07-12
| * shake screen functionsYamaArashi2015-07-12
| * some battle animation stuffYamaArashi2015-07-12
* | Use more *Coorddannye2015-07-14
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Rename battle files and split move effects Part 1xCrystal2015-04-01
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
* Label some attack animation functionsxCrystal2015-03-31
* Some wram constantsxCrystal2015-03-31
* serial/trade/miscYamaArashi2015-02-07
* More battle sfx idsU-Daniel-PC\Daniel2015-01-27
* Fix typo introduced in last commit.IIMarckus2014-10-22
* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
* Kill version.asm.IIMarckus2014-10-17
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use move animation constants instead of static values.yenatch2014-09-17
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25