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| * comment slot machineYamaArashi2015-07-131-3/+3
| * use constant for bg transfer dest hram varYamaArashi2015-07-121-1/+1
| * shake screen functionsYamaArashi2015-07-121-4/+4
| * some battle animation stuffYamaArashi2015-07-121-22/+23
* | Use more *Coorddannye2015-07-141-2/+2
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-134/+135
* Rename battle files and split move effects Part 1xCrystal2015-04-011-13/+13
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
* Label some attack animation functionsxCrystal2015-03-311-6/+8
* Some wram constantsxCrystal2015-03-311-1/+1
* serial/trade/miscYamaArashi2015-02-071-69/+128
* More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
* Kill version.asm.IIMarckus2014-10-171-2/+2
* Rename hVBlank* constants to h*.yenatch2014-09-231-6/+6
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-22/+22
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| * Commented more sprite and map codeYamaArashi2014-09-131-3/+3
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-13/+13
| * Labelled many functions/variablesYamaArashi2014-08-081-6/+6
* | Use move animation constants instead of static values.yenatch2014-09-171-7/+7
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-22/+11
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-9/+9
* Use VRAM constants where applicable.yenatch2014-05-291-15/+15
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-150/+150
* Comment some more bank 0 functions.yenatch2014-05-231-3/+3
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+2908