index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
engine
/
battle
/
animations.asm
(
follow
)
Commit message (
Expand
)
Author
Age
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
*
Document animation types (shake screen/blink pic)
xCrystal
2015-03-31
*
Label some attack animation functions
xCrystal
2015-03-31
*
Some wram constants
xCrystal
2015-03-31
*
serial/trade/misc
YamaArashi
2015-02-07
*
More battle sfx ids
U-Daniel-PC\Daniel
2015-01-27
*
Fix typo introduced in last commit.
IIMarckus
2014-10-22
*
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-21
*
Kill version.asm.
IIMarckus
2014-10-17
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
|
\
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
*
|
Use move animation constants instead of static values.
yenatch
2014-09-17
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22