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Commit message (Expand)AuthorAge
* Rename battle files and split move effects Part 1xCrystal2015-04-01
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
* Label some attack animation functionsxCrystal2015-03-31
* Some wram constantsxCrystal2015-03-31
* serial/trade/miscYamaArashi2015-02-07
* More battle sfx idsU-Daniel-PC\Daniel2015-01-27
* Fix typo introduced in last commit.IIMarckus2014-10-22
* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
* Kill version.asm.IIMarckus2014-10-17
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use move animation constants instead of static values.yenatch2014-09-17
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Comment some more bank 0 functions.yenatch2014-05-23
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22