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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
root
/
engine
/
battle
/
animations.asm
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Commit message (
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Author
Age
Files
Lines
...
|
*
commented audio code
YamaArashi
2015-08-08
1
-9
/
+9
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*
named wram variables
YamaArashi
2015-08-07
1
-1
/
+1
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*
named animation functions/variables
YamaArashi
2015-07-24
1
-416
/
+490
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*
Name some battle sound effects
dannye
2015-07-21
1
-173
/
+173
|
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
1
-5
/
+5
|
|
\
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|
*
misc
YamaArashi
2015-07-18
1
-5
/
+5
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*
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Name sound effects
dannye
2015-07-19
1
-175
/
+175
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|
/
|
*
Consolidate coord macros
dannye
2015-07-18
1
-23
/
+23
|
*
fix variable naming
YamaArashi
2015-07-18
1
-1
/
+1
|
*
named wram variables
YamaArashi
2015-07-14
1
-15
/
+17
|
*
hall of fame / credits
YamaArashi
2015-07-14
1
-1
/
+1
|
*
Use more screen dimension constants
dannye
2015-07-14
1
-2
/
+2
|
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
1
-32
/
+33
|
|
\
|
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*
named party menu/naming screen wram variables
YamaArashi
2015-07-13
1
-2
/
+2
|
|
*
comment slot machine
YamaArashi
2015-07-13
1
-3
/
+3
|
|
*
use constant for bg transfer dest hram var
YamaArashi
2015-07-12
1
-1
/
+1
|
|
*
shake screen functions
YamaArashi
2015-07-12
1
-4
/
+4
|
|
*
some battle animation stuff
YamaArashi
2015-07-12
1
-22
/
+23
|
*
|
Use more *Coord
dannye
2015-07-14
1
-2
/
+2
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|
/
|
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-134
/
+135
*
|
Build only Yellow
U-Daniel-PC\Daniel
2015-08-01
1
-9
/
+1
|
/
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
1
-13
/
+13
*
Document animation types (shake screen/blink pic)
xCrystal
2015-03-31
1
-24
/
+26
*
Label some attack animation functions
xCrystal
2015-03-31
1
-6
/
+8
*
Some wram constants
xCrystal
2015-03-31
1
-1
/
+1
*
serial/trade/misc
YamaArashi
2015-02-07
1
-69
/
+128
*
More battle sfx ids
U-Daniel-PC\Daniel
2015-01-27
1
-166
/
+166
*
Fix typo introduced in last commit.
IIMarckus
2014-10-22
1
-1
/
+1
*
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-21
1
-0
/
+3
*
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+2
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-6
/
+6
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-22
/
+22
|
\
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-3
/
+3
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-13
/
+13
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-6
/
+6
*
|
Use move animation constants instead of static values.
yenatch
2014-09-17
1
-7
/
+7
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-22
/
+11
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-10
/
+5
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-3
/
+3
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-9
/
+9
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-15
/
+15
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-150
/
+150
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-3
/
+3
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+2908
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